Why UnityEngine.Ping get return time -1 in some Android Devices?
I use UnityEngine.Ping to check the network state, expect to get delay time by Ping.time. But in some Android Devices, Ping.time always return -1. By the way, I try to use...
View ArticlePing timeout NetworkManager, simulator delay > 50ms
Hi, How can I have a stable connection with players having a delay> 50ms with the network manager ? When I use it with the simulator or in real situation, all clients will disconnect after some...
View ArticlePing a Matchmaking room
I am trying to sort the room that matchMaker.ListMatches gives me. However, I do not see any way to ping a room the player is not connected to. I have tried using: Ping toThem = new...
View ArticleHow to find out a players ping?
Hey! Does anyone know how I can find a players ping. All the answers that I have found so far have been outdated, so some updated info would be great. Thanks!
View ArticleDetect ping from a web server in Unity Android
hi all, I am working on the same thing, I have to check two servers by ping. so calling web services from one of those live server. my ping works fine in unity editor and it inyellugently switch...
View ArticleUNET : RTT on Local Network look high (around 50~60)
Hi everyone, I'm testing the RTT (Round Trip time) in the Local Network with UNET, the results look high, like I said in the topic's title, it get **around 50-60ms**. The RTT on LAN should be lower...
View ArticleUnity Maximize lag
Hello there.. im having issues with lag in unity. The problem is when im playing my game without maximizing it in unity it have 200 or 150 fps.BUT when i MAXIMIZE the window it's having something like...
View ArticlePing an Ip
Hello I'm currently trying to ping an External/public IP but its not working. My code works fine if I ping an online server ect. But for some reason it never returns .isDone when I ping a routers...
View ArticleUnity unet command - ClientRPC roundtrip time is unexpectedly long
I created dedicated server on AWS EC2. It's unity app using NaTTraversal. If I do command line ping from client to server the ping is 48ms. If I send unity CMD to server and it comes back with RPC, the...
View ArticleDoes UnityEngine.Ping currently support ipv6 addresses on mobile devices?
I would like to know if UnityEngine.Ping currently supports ipv6 addresses on mobile. We have tried to connect to an iPV6 ip with UnityEngine.Ping, but we got stuck, similar to the user in this thread:...
View ArticleError while trying to Ping in Unity - C#
I am trying to ping one of the servers using C# Ping. Returns an error on first execution, but claims that the operation was completed successfully. System.Net.Sockets.SocketException (0x80004005): The...
View Articlepossible to ping project asset on log click ?
Hello all, I wrote a script that detects and log a message when layer errors in prefabs are found. foreach(T component in root.GetComponentsInChildren(includeInactive: true)) { if...
View ArticleiOS cannot access cellular internet
Hi, Some of our users reported that the iOS app cannot access internet w$$anonymous$$le using cellular connection. We managed to to produce it with iPhone 13 mini, iOS 15.7: Clean Unity Project with...
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