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Ping class producing false positives, alternative to check connectivity?

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I'm checking for online connectivity using **Application.internetReachability** against both LAN and Data Networks. Unfortunately I've found that if the client is connected to a network, but that network is not connected to the internet, the program still assumes the client is connected. I've tried countering this by running a ping test, but the **ping periodically returns false positives**, saying the ping was successful after x time even when the computer or device is entirely disconnected. Exploring further, while **disconnected** from the internet I pinged an ip from command prompt, which produced the following results: Request timed out. Reply from 192.168.0.123: Destination host unreachable. Reply from 192.168.0.123: Destination host unreachable. Reply from 192.168.0.123: Destination host unreachable. The Unity Ping class seemingly cannot differentiate between an "unreachable" reply, and a positive reply. **Is there an alternative means of checking for connectivity?** Cheers.

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