iOS cannot access cellular internet
Hi, Some of our users reported that the iOS app cannot access internet w$$anonymous$$le using cellular connection. We managed to to produce it with iPhone 13 mini, iOS 15.7: Clean Unity Project with...
View Articlepossible to ping project asset on log click ?
Hello all, I wrote a script that detects and log a message when layer errors in prefabs are found. foreach(T component in root.GetComponentsInChildren(includeInactive: true)) { if...
View ArticleError while trying to Ping in Unity - C#
I am trying to ping one of the servers using C# Ping. Returns an error on first execution, but claims that the operation was completed successfully. System.Net.Sockets.SocketException (0x80004005): The...
View ArticleDoes UnityEngine.Ping currently support ipv6 addresses on mobile devices?
I would like to know if UnityEngine.Ping currently supports ipv6 addresses on mobile. We have tried to connect to an iPV6 ip with UnityEngine.Ping, but we got stuck, similar to the user in this thread:...
View ArticleUnity unet command - ClientRPC roundtrip time is unexpectedly long
I created dedicated server on AWS EC2. It's unity app using NaTTraversal. If I do command line ping from client to server the ping is 48ms. If I send unity CMD to server and it comes back with RPC, the...
View ArticlePing an Ip
Hello I'm currently trying to ping an External/public IP but its not working. My code works fine if I ping an online server ect. But for some reason it never returns .isDone when I ping a routers...
View ArticleUnity Maximize lag
Hello there.. im having issues with lag in unity. The problem is when im playing my game without maximizing it in unity it have 200 or 150 fps.BUT when i MAXIMIZE the window it's having something like...
View ArticleUNET : RTT on Local Network look high (around 50~60)
Hi everyone, I'm testing the RTT (Round Trip time) in the Local Network with UNET, the results look high, like I said in the topic's title, it get **around 50-60ms**. The RTT on LAN should be lower...
View ArticleDetect ping from a web server in Unity Android
hi all, I am working on the same thing, I have to check two servers by ping. so calling web services from one of those live server. my ping works fine in unity editor and it inyellugently switch...
View ArticleHow to find out a players ping?
Hey! Does anyone know how I can find a players ping. All the answers that I have found so far have been outdated, so some updated info would be great. Thanks!
View ArticlePing a Matchmaking room
I am trying to sort the room that matchMaker.ListMatches gives me. However, I do not see any way to ping a room the player is not connected to. I have tried using: Ping toThem = new...
View ArticlePing timeout NetworkManager, simulator delay > 50ms
Hi, How can I have a stable connection with players having a delay> 50ms with the network manager ? When I use it with the simulator or in real situation, all clients will disconnect after some...
View ArticleWhy UnityEngine.Ping get return time -1 in some Android Devices?
I use UnityEngine.Ping to check the network state, expect to get delay time by Ping.time. But in some Android Devices, Ping.time always return -1. By the way, I try to use...
View ArticleGet ping to player
The server instantiates and spawns a _player prefab_ for every player that joins the server. The code is centered around that prefab. How can I get the ping to that _player prefab_? I see in the...
View ArticleProblem exporting solution to WebGL
Good morning, I'm using Unity 5.3.3f1 Personal and into my code I have to use the Unity Ping class ( http://docs.unity3d.com/ScriptReference/Ping.html ). The building and execution in internal Unity...
View ArticleNetworking: Cannot get average ping to server
The title says it all, I am trying to use `Network.getAveragePing(NetworkPlayer)` I don't know if the getAveragePing method works or not, the issue I am having is finding a value for the NetworkPlayer...
View ArticlePing make my android app crash if no internet connection
Hi, I am looking for a system which determine if internet is available when i launch my app. After searching on internet i have try many solution and on editor this one works : IEnumerator...
View ArticleAm i using the ping class right?
I am new to unity and i just want to make sure my code is working right(no hidden bug or anything like that) public class pingping : MonoBehaviour { Ping ping; List pingList; void Start () { pingList =...
View ArticleCheck InternetConnection
I've tried to using Ping for check the internet is available or not but it's checking only wifi connected but if i connect with 3G network then always it gives me the no Internet connection. So, is...
View ArticlePing multiple objects?
So I know you can select multiple objects in the hierachy. Selection.gameObjects(); And I know how to highlight one object. EditorGUIUtility.PingObject(j.gameObject); But how do I highlight multiple...
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